
Left at a Despair Event Horizon, Shogo tries to kill the heads of the Saints, thinking them the cause of all his problems. Considering that his presumed death at the hands of Gat only comes when he confronts Gat and the Boss in a fit of rage after his bastard of a father mourns not just the loss of his surrogate son (Shogo's second-in-command Jyunichi), but also the fact that all he's left with is Shogo. After all, his father states outright, to Shogo's face, seemingly whenever possible, that he is actively and constantly ashamed of Shogo's very existence as a member of his family. Once his father arrives from Japan, his arrogant attitude feels like a complete facade to cover up his internal misery.
A.K.A.-47: A couple are shoutouts, the others are clearly certain weapons with a different name. Saints Row IV could accurately be called the Airplane!! of video games, with almost too many references, obvious and subtle, to list here. Seriousness that it's effectively a parody of open-world crime-based games, in general. Affectionate Parody: The franchise has always approached things with tongue firmly in cheek, but by the third game, things have gone far enough toward Silliness on the Sliding Scale of Silliness vs. Acrofatic: Your character and even your gang can be made morbidly obese and still move like gymnasts and run a mile, if you so choose. In SR4, Kinzie becomes one in the simulation and Asha is one all the time. Action Girl: Lin in the first game has her moments, and if your character is female post-SR1, then especially her.
As a general rule, missions, strongholds, activities, and collectibles count toward 100% completion, but diversions, challenges, assassinations, vehicle thefts, stunt jumps, barnstorming, and property ownership do not.
100% Completion: An odd case, as each game tracks your completion, but not all content counts toward your percentage.